Best Music Coach
Gamer Music Creator Guild

For gamers who are ready to become composers

Compose Two Themes for an Imaginary GameYou Are Proud To Show Friends In 60 Days

Get the exact map pro composers use to plan, write, and release two game-ready pieces for an imaginary game, plus a guided challenge to create your first two compositions.

Phase 1 starter bundle

You'll unlock:

  • 4M "How to Compose Game-Ready Music" mini-course
  • 2 imaginary game briefs
  • Mixing, mastering & release checklists
  • 60-day visual roadmap
  • "First Two Comps" starter challenge

On the next page, I'll show you how the 60-day path works and how students use it as the first step toward EPs, portfolios, game jams, and real OST work.

SteamWindowsAppleGoogle Play

Our music is in games on these platforms

BelievorMinimalist Rally 2D

Composed for indie game studios

SpotifyApple MusicYouTube Music

100+ client compositions released

YouTube

126,000+ subscribers on Music Theory for Gamers

Trustpilot

Every written review 5 stars

60Day roadmap
2Game-ready themes
5Core resources
LiveNext-step call after
This is for you if

You are ready for the first two finished tracks to become real.

This is not another giant course you never finish. It is a map plus starter challenge designed to get you moving and show you what the journey actually looks like.

You love game music and want to become the person who can make it

You grew up with game soundtracks that made you feel something. Now you want to pass that feeling forward through music you created yourself.

You have ideas, but not a finished process

You might have sketches, loops, melodies, or a DAW full of unfinished starts. This gives you the map for turning the next ideas into complete pieces.

You want a smaller first win before a bigger coaching path

The goal is not to overwhelm you. The goal is to help you start, finish, and understand what the real composer journey looks like.

The stuck points

If this sounds familiar, the problem is not talent.

It is usually confidence, missing structure, unclear next steps, and not enough proof from finished work.

1

You hear ideas in your head, but the actual track comes out basic or unfinished.

2

You open your DAW, click around, and close it because the next step is not obvious.

3

Music theory, mixing, and polishing feel separate from the music you actually want to write.

4

You can start loops or sketches, but turning them into complete pieces is where momentum fades.

5

Random tutorials gave you information, but not a start-to-finish plan for finishing two tracks.

6

You want proof that you can make game music people can hear, enjoy, and recognize as yours.

Where you might be starting

You do not need the same background as everyone else.

The point is to get the next real piece finished, whether you are brand new, returning after a stall, or finally ready to turn sketches into finished game music.

Zero to one

You have never finished a complete piece you are proud of

You need a clear brief, a simple weekly path, and a way to get out of the blank-page phase without trying to learn everything at once.

Dabbled before

You have made music, but not game-ready work

You may have YouTube uploads, SoundCloud experiments, or old sketches, but you want something that feels like it belongs in a real game.

Stalled out

You know you can make sounds, but momentum is gone

You need a concrete finish line, practice briefs, and a reason to keep moving until the two-track target is real.

What you will do

Your roadmap from stuck to published.

We stripped away the fluff. Here is the exact 3-step protocol you follow to finish your first two tracks.

Step 1 unlock the game composer map
01

Unlock the map

Get the 4M Protocol Course, production checklists, and imaginary game briefs in one place so you know what to do next.

No waiting, no drip schedule. You get the full inventory immediately.

Step 2 composition challenge checklist graphic
02

Complete the one-sitting challenge

Follow the First Two Comps Challenge and write two short 8-bar sketches in real time.

The first win is walking away from your computer with two actual pieces of music started.

Step 3 weekly roadmap card
03

Use the weekly checklist to finish

Weeks 1-4 expand the sketches with the briefs. Weeks 5-8 use the mixing, mastering, and release checklists to polish them.

The point is to stop guessing and keep turning the next step into finished music.

Here is what you get today

The full starter stack for composing two game-ready pieces.

This is Phase 1: the map, briefs, checklists, roadmap, and first challenge without needing to guess your way through the process.

How to Compose Game Ready Music course box with workbook
1

How To Compose Game-Ready Music Course

A focused walkthrough of the Make, Mix, Master, and Market process so you can generate themes, shape them into tracks, finish the sound, and share the work.

Two Imaginary Game Briefs graphic
2

Two Imaginary Game Briefs

Practice like a composer working from a real creative assignment with Village Sunbeams and Threat of Nothing briefs, mood direction, and reference context.

Checklist graphic from the two-track composer map
3

The Pro Sound Checklist Bundle

Mixing, mastering, and release checklists help you fix muddy mixes, balance levels, prep release details, and avoid getting stuck in technical uncertainty.

60-day calendar on a wall
4

The 60-Day Visual Roadmap

A high-level calendar for weeks 1-2 idea to motif to sketch, weeks 3-4 composition one, weeks 5-6 composition two, and weeks 7-8 polish and release prep.

Compose Legendary Video Game Music Challenge devices
5

The First Two Comps Challenge

A guided starter challenge where you pick a brief, follow the process, and leave with two short composition starts instead of only more information.

Planning conversation at a desk
Next page

Gamer-Composer Upgrade Call

After you get the map, the next page shows how to request a planning session for your gear, DAW, background, schedule, and bigger game-music goals.

Dan Spencer
Meet your coach

Meet your coach, Dan Spencer

1

20+ years composing and teaching music

2

Composed for indie games including Medieval Legends, Yes, My Warlord, and Minimalist Rally 2D

3

Author of 10+ music books with 1,000+ 5-star reviews on Amazon

4

12,000+ books sold on Amazon

5

126,000+ subscribers on Music Theory for Gamers

6

Helped students release 100+ tracks, including 4 full original game soundtracks

Medieval Legends artwork
composed original soundtrack

Medieval Legends

"completing every edit I requested very quickly"

Rodrigo, Medieval Legends

Yes, My Warlord artwork
composed original soundtrack

Yes, My Warlord

"knew exactly what I wanted"

Drake Vandelheart, Yes, My Warlord

Minimalist Rally 2D artwork
composed original soundtrack

Minimalist Rally 2D

"cooperative from start to finish"

Zee, Minimalist Rally 2D

What you are building toward

Music that sounds like you and moves the project forward.

The first win is not perfection. The first win is finishing music with enough structure that the next track becomes easier.

Two complete game-ready themes

Not just watched lessons. Two pieces that started from a brief and moved through composition, polish, and release prep.

A repeatable composer workflow

A way to move from idea to motif, sketch, finished track, mix, master, and release without freezing at each stage.

A stronger musical identity

Practice creating the kind of emotional, memorable game music that can become part of your own recognizable style.

Proof that progress is real

Finished work gives you something better than motivation: evidence you can point to and build from.

Phase 1: your first proof

These two tracks are your first proof. The Gamer-Composer Upgrade Call is where we map how to turn this into a bigger body of work and real game opportunities.

Momentum toward larger projects

A small finished body of work is how you begin moving toward YouTube releases, portfolios, game jams, and real game opportunities.

Client results

What changes when music starts getting finished.

Questions

A few things to know before you start.

Who is this for?

This is for gamers who make music or want to make music in any genre and style, and who have access to a digital audio workstation.

What if I am new to making music?

If you can open a DAW and make a sound, you can start. You do not need to be a music theory expert. You need a clear brief, simple steps, and the willingness to follow the process.

How long will I have access?

Once you claim the training, you can come back to the course and downloads.

What happens after I opt in?

We email you access to the starter pack. The next page explains the system and gives you the option to take the Gamer-Composer Upgrade Call if you want a more personal plan.

After you get the map

Use Phase 1 to finish two tracks, then decide how far you want to take it.

On the next page, I'll show you how the 60-day path works and how students use it as the first step toward EPs, portfolios, game jams, and real OST work.

If you want to move faster and get a seasoned composer's eyes on your plan, you can request a Gamer-Composer Upgrade Call there.